init +2; perc +9 (19 passive); ac 16/12/14; hp 25/3d8; save +4/+4/+5 ---------------------------------------------------------------------------- Basic Information Character Name : Answild Awlyn Height : 5'7" Player Name : Weight : 140# Character Race : Human Eyes : Brown Alignment : LN Hair : Brown Deity : Asmodeus Size : M Total Level : 3 Speed : 30' ---------------------------------------------------------------------------- Character Class Information hp hd class bab skil fort refl will levl ==== == ======================= ====== ==== ==== ==== ==== ==== Class : 25 d8 Cleric (separatist) 2 14 3 1 3 3 Class : Class : Total : 25 -- -- 2 14 3 1 3 3 Favored Class(es) : Cleric Favored Class Bonus : +1 hit point or +1 skill point or +1 on caster level checks made to overcome outsider SR ---------------------------------------------------------------------------- Ability Scores Strength : 10 (+0) 10 base ( 0) + 0 racial + 0 level + 0 misc Dexterity : 14 (+2) 14 base ( 5) + 0 racial + 0 level + 0 misc Constitution : 12 (+1) 11 base ( 1) + 0 racial + 1 level + 0 misc Intelligence : 12 (+1) 12 base ( 2) + 0 racial + 0 level + 0 misc Wisdom : 14 (+2) 14 base ( 5) + 0 racial + 0 level + 0 misc Charisma : 17 (+3) 15 base ( 7) + 2 racial + 0 level + 0 misc 20 total point buy ---------------------------------------------------------------------------- Combat Statistics Hit Points : 25 -14 = 11 -6 = 5 - 1 = 4 Base Attack (BAB) : +2 Initiative : +2 2 Dex + 0 misc Base Melee : +2 2 BAB + 0 Str + 0 size + 0 misc Base Ranged : +4 2 BAB + 2 Dex + 0 size + 0 misc CMB : +2 2 BAB + 0 Str + 0 size + 0 misc CMD : 14 10 + 2 CMB + 2 Dex + 0 misc Psych (PMD, zax) : 18 10 + 3 hd + 2 wis + 3 cha || 10 + sense motive armor shield Dex siz dod nat def misc ===== ====== === === === === === ==== Armor Class : 16 10 +4 +0 +2 +0 +0 +0 +0 +0 Touch AC : 12 10 +2 +0 +0 +0 +0 Flat-Footed AC : 14 10 +4 +0 +0 +0 +0 +0 copycat (1 double as move action, lvl rounds/day, as per mirror image) ooooo ---------------------------------------------------------------------------- Weapons and Attacks name attack damage crit range type notes =================== ======== ======== ====== ===== ==== ==================== Light mace +4 1d6 B Heavy mace +2 1d8 B Sling +4 1d4 50' B Channel Negative 2d6 30' 6/day, DC 15 will ooooo o Command (law/inevitable) close 5/day, DC 13 will ooooo ---------------------------------------------------------------------------- Saving Throws Fortitude : +4 3 base + 1 Con + 0 misc Reflex : +4 1 base + 2 Dex + 1 misc Will : +5 3 base + 2 Wis + 0 misc +1 trait bonus to ref from deft dodger min base save is lvl/2 = 1 (zax houserule) Conditional Bonuses and Penalties : +1 to saves vs spell/effect with shadow descriptor ---------------------------------------------------------------------------- Skills and Languages Your maximum ranks in a skill are equal to your total level. Class skills with at least 1 skill rank in them gain a +3 "class" bonus. [c] denotes a class skill. ^ denotes a skill that cannot be used untrained. 2 + 1 Int + 1 Human = 4/level senses (zax): 10 + 1 hd + 2 wis = 13 || 10 + 9 perception = 19 [ ] Acrobatics : ranks + 2 Dex + 0 class + 0 misc - 2 arm [x] Appraise : 1 ranks + 1 Int + 0 class + 0 misc [ ] Athletics : -2 ranks + 0 Str + 0 class + 0 misc - 2 arm [z] Bluff : +7 1 ranks + 3 Cha + 3 class + 0 misc [x] Craft: : 1 ranks + 1 Int + 0 class + 0 misc [x] Diplomacy : +7 1 ranks + 3 Cha + 3 class + 0 misc [ ] Disable Device ^ : ranks + 2 Dex + 0 class + 0 misc - 2 arm [z] Disguise : +7 1 ranks + 3 Cha + 3 class + 0 misc [ ] Escape Artist : ranks + 2 Dex + 0 class + 0 misc - 2 arm [ ] Fly : ranks + 2 Dex + 0 class + 0 misc - 2 arm [ ] Handle Animal ^ : 3 ranks + 3 Cha + 0 class + 0 misc [x] Heal : +6 1 ranks + 2 Wis + 3 class + 0 misc [ ] Intimidate : 3 ranks + 3 Cha + 0 class + 0 misc [x] Know: Arcana ^ : +5 1 ranks + 1 Int + 3 class + 0 misc [ ] Know: Dungeon ^ : 1 ranks + 1 Int + 0 class + 0 misc [ ] Know: Engineer ^ : 1 ranks + 1 Int + 0 class + 0 misc [ ] Know: Geography ^ : 1 ranks + 1 Int + 0 class + 0 misc [x] Know: History ^ : +5 1 ranks + 1 Int + 3 class + 0 misc [ ] Know: Local ^ : +2 1 ranks + 1 Int + 0 class + 0 misc [ ] Know: Nature ^ : 1 ranks + 1 Int + 0 class + 0 misc [x] Know: Nobility ^ : 1 ranks + 1 Int + 0 class + 0 misc [x] Know: Planes ^ : +5 1 ranks + 1 Int + 3 class + 0 misc [x] Know: Religion ^ : +5 1 ranks + 1 Int + 3 class + 0 misc [x] Linguistics ^ : 1 ranks + 1 Int + 0 class + 0 misc [y] Perception : +9 3 ranks + 2 Wis + 3 class + 1 misc [ ] Perform: : 3 ranks + 3 Cha + 0 class + 0 misc [x] Profession: ^ : 2 ranks + 2 Wis + 0 class + 0 misc [ ] Ride : ranks + 2 Dex + 0 class + 0 misc - 2 arm [x] Sense Motive : 2 ranks + 2 Wis + 0 class + 0 misc [ ] Sleight of Hand ^ : ranks + 2 Dex + 0 class + 0 misc - 2 arm [x] Spellcraft ^ : +6 2 ranks + 1 Int + 3 class + 0 misc [z] Stealth : +4 1 ranks + 2 Dex + 3 class + 0 misc - 2 arm [ ] Survival : 2 ranks + 2 Wis + 0 class + 0 misc [ ] Swim : -2 ranks + 0 Str + 0 class + 0 misc - 2 arm [ ] Use Magic Device ^ : ranks + 3 Cha + 0 class + 0 misc x = class skill; y = from traits; z = from domains +1 perception from conspiracy hunter trait Languages : Common, Infernal (from int) ---------------------------------------------------------------------------- Magic (typical, not full list; o = prepared for the day, x = spent) http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric Necromancy DCs raised by 1 (from Spell Focus (Necromancy)) Level 0 prepare 4/day DC 12 (10 + 0 level + 2 Wis) o detect magic guidance (+1 to one attack, save, or skill check) o light mending o read magic resistance (+1 on saving throws for 1 minute) o (open) o ghost sound (sla, from magical talent) DC 13 will to disbelieve (1/day) Level 1 2+1 = 3/day 1 domain DC 13 burning disarm (disarm at short distance, ref negates) cause fear comprehend languages o cure light wounds deathwatch (10 min/lvl) detect undead (1 min/lvl, 60' cone) infernal healing (1 round cast time, 1 minute of fast healing 1) inflict light wounds o liberating command (immediate action, close range) magic stone magic weapon muderous command obscuring mist sanctuary o shield of faith (touch, 1 min/lvl, +2 deflection bonus to ac) summon monster i o protection from chaos (domain) disguise self (domain) Level 2 1+1 = 2/day 1 domain DC 14 align weapon animate dead, lesser bull's strength calm emotions o cure moderate desecrate endure elements, communal grace protection from x, communal restoration, lesser spiritual weapon o summon monster ii align weapon (law; domain) o invisibility (domain) Level 3 0+0 = 0/day 0 domain DC 15 ---------------------------------------------------------------------------- Traits and Feats Campaign Trait: Conspiracy Hunter +1 to perception, is class skill Trait 1a : Deft Dodger (combat) +1 reflex Trait 1b : Sacred Conduit (faith) +1 trait bonus to channel dc Trait 2 : Magical Talent (magic)/Ghost Sound Human Feat : Selective Channeling Level 1 Feat : Command Undead (max cleric lvl HD creatures) Level 3 Feat : Spell Focus (Necromancy) ---------------------------------------------------------------------------- Racial Abilities and Features +2 racial bonus to one ability (cha) size: medium speed: 30' languages: common, infernal bonus feat: selective channeling skilled: +1 skill rank every level ---------------------------------------------------------------------------- Class Abilities and Features proficient with simple weapons, light and medium armor, shields (not tower) proficient with diety's favored weapon (mace) Deity: none Aura: none Channel Energy: 2d6, negative energy, 3 + 3 Cha = 6/day DC = 10 + 1 lvl/2 + 3 Cha + 1 trait bonus = 15 30' radius, can selectively ignore three people Domains: DC = 10 + 1 lvl/2 + 2 Wis = 13 law/inevitable (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/law-domain) (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/law-domain/inevitable) command (su) as per the spell, 3 + 2 wis = 5/day, will negates approach, drop, fall, flee, or halt (1 round) spell 1: protection from chaos spell 2: align weapon trickery (http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/trickery-domain) bluff, disguise, and stealth are class skills copycat (sp) create double as move action like mirror image, double lasts for lvl rounds or until destroyed. 3 + 2 wis = 5/day. spell 1: disguise self spell 2: invisibility favored class bonus taken: +1 skill (level 1,2,3) Fame : 6 (permanent) Prestige : 1 (can be spent) Fate Chips: white ---------------------------------------------------------------------------- Money and Equipment Money : 42.38 + 106.25 = 148.63 - 15 (mundane stuff orris wants) magic: potion cure light wounds clothing/armor: lamellar (leather) armor (+4ac, +3 max dex, -2 armor check, 25lbs) cleric's vestments (6lbs) weapons: light mace (1d6, 4lbs, B) sling (1d4, 50', B) sling bullets (10) - 2 mundane: cleric's kit (32 lbs) backpack, bedroll, belt pouch, candles (10), cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, torches (10), trail rations (0), waterskin, wooden holy symbol chalk x 2 wooden holy symbol (backup) sewing needle shaving kit (0.5 lbs) straight razor, whetstone, small mirror, brush, cup, shaving powder (50) ---------------------------------------------------------------------------- Background Born and raised in Westcrown, Answild's interest in necromancy started when he came across a hidden, mis-shelved book in the seminary library. Magical Talent ("Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip.") -- spending too much time in the library, Answild came across a note in a book on the theater of Golarion that, when deciphered, were instructions on how to cast *ghost sound*, which he can now do once a day. ---------------------------------------------------------------------------- Undead Command Undead (feat): cleric level * hd; unlimited time Command Undead (spell): unlimited hd; 1 day/level Animate Dead (spell): 4 * cleric level * hd; unlimited time; needs 25gp min onyx/hd ----------------------------------------------------------------------------